There are big budget games that are released drm-free and their sales don't suffer. Meanwhile the protection causes more trouble than it's worth. Good riddings annoying protection that paused gameplay if net connection was down or the server not responding.Īll it takes is one or two skilled and dedicated crackers to make a breakthrough. Hackers used packet sniffers to capture all communication and created a cracked executable with an internal server emulator and a query-response database. Ubisoft was using some custom protection in its then-new Assassin's Creed games that was querying a server for magic values needed for proper execution. Goodbye shitty protection with limited number of hardware-id'ed activations. It was beaten in the end and I haven't noticed any recent game with it. Later another protection system, Securom, started implementing some online authentication and protection triggers, like Mass Effect that wasn't properly cracked for a while. it even requires a driver installation and a restart. The Reloaded group beat that protection, started releasing cracks for previously uncracked games and released their tools eventually, now it is hardly used outside Russia and old SF games aren't playable on modern OSes lmfao. Splinter Cell Chaos Theory was uncracked for a year and a half iirc. In summary I think a file that is apparently signed by someone like gog is safer than one that is not signed, but the risks aren't nessacerally zero.They were saying the same things about Starforce.
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